Launching into Phoenix Wright: Ace Attorney

HOLD IT!

Why Phoenix Wright: Ace Attorney? And why now? Considering how far gone my gaming preferences generally are, those are good questions. Here I make a roundabout attempt to answer them, and no others, on United We Game.

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Image captured by cary Image captured by cary, from Phoenix Wright: Ace Attorney © Nintendo

Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance.  And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton.  His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a…

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The Will, the Way: Assassin’s Creed II

After making a personal challenge to knock out several old titles from my backlog, I’m pleased to say that I made it through a big one: Assassin’s Creed II. After my not-so-nice experience with the first game in the series, and a dull start with the series’ third game, I really wasn’t sure that I was cut out to be a modern assassin in times past. In this post for United We Game, I recall my revamped efforts in Renaissance Italy and a new-found adoration for one Ezio Auditore.

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Image by Flickr user Dakota Thrice (CC)Image by Flickr user Dakota Thrice (CC)

If you happened to have caught my post last month concerning rage-quitting and Assassin’s Creed, you might think that I’d never want to see hair nor hide of the series ever again.  In theory, the Assassin’s Creed games and I should have gotten along much better. They had rich stories, semi-open worlds to explore, decently fleshed-out characters, and mission-based gameplay to keep things on track. On paper, the life of an assassin should be been all that and more for me. After writing that post, was it too late, I wondered?

In fact, it wasn’t.  That post propelled me to take action, because if I was to ever get over that incident with the original Assassin’s Creed, I would have to man up and re-enter the series. Except…well, I wasn’t too keen on revisiting the life of the assassin…

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A Gaming Resolution?

New Year’s resolutions? No thanks. I’m usually all like “blah blah blah” when it comes to making resolutions for a coming year. And I thought that this year would be no different…until I kinda, sorta, accidentally made one. It’s a small one, and one that really only involves video games (because, OF COURSE!). Or, maybe it isn’t a resolution at all? Head over to United We Game for the post, and I’ll let you be the judge!

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Image by Flickr user sanjitbakshi (CC)Image by Flickr user sanjitbakshi (CC)

When midnight struck on January 1st, I swore to myself that this was going to be a year without resolutions.  While I’m not exactly a stickler when it comes to this yearly habit, I’ve almost always made, if not lists of solid resolutions, then lists of things I’d like to accomplish within the span of a new year. But this year, I decided it was high time I just wing it. No lists. No resolutions. No goals. I decided that this year I was going to be like water. To go with the flow. To adapt when necessary and to remain otherwise at peace.

And I was perfectly pleased with my decision. Only then, during a New Year’s Day gathering, I was asked the question of all questions: “So, do you have any resolutions?” Cornered with egg nog in one hand and…

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#Listmas2016: What I’ll be playing next year…from the backlog

As the revisiting of Listmas posts on UWG continue, at the end of last year I was prompted to take a long, hard look at my backlog of games and compare it to games promised in 2017. And while this year is going to be a good one for gaming, I realized that I’ve got some pretty darn good gaming fare already at my disposal. Hence, for me, this year my gaming is going to be about clearing out some old titles to…well, make way for some new ones, surely.

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For those of us who play video games, it’s sometimes customary to take a little time at the end of any given year to look into what might be on our gaming plates in the next year.  To round out Listmas here, I’m giving into this same, fun habit with two posts related to my gaming hopes for 2017. In this first post, I’ll be covering the games from my backlog that I’d like to get through year. I figure that if I can make a concerted effort to play and complete games that I already have, then I’ll be able to supplement my library with new games (the subject of next week’s post).  As I’ve already got a couple games in progress already, I’ll cover them first in a quick paragraph, and then I’ll get to the “new” games. So, without further ado, let’s get to the list!

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#Listmas2016: Three Reasons Why I’m Not Yet Sold on Mass Effect: Andromeda

Change is tough. I like to think that I’m always down for it; even so, it can be hard to accept. Case in point — Mass Effect: Andromeda. This game will mark a very significant change for this series, one that I adore, and I’m working through coming to terms with that. I recently addressed the ambivalence I’m currently harboring toward ME: Andromeda in this Listmas post over on United We Game.

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By Pottero (Own work) [CC BY-SA 4.0 (http://creativecommons.org/licenses/by-sa/4.0)], via Wikimedia Commons By Pottero (Own work) [CC BY-SA 4.0], via Wikimedia Commons Last week a new gameplay trailer for Mass Effect: Andromeda was released during the 2016 Game Awards, and boy oh boy, does it ever look pretty.

It’s one of those trailers that leaves me in awe of the technology of today’s games. It’s almost ridiculous how much power and beauty developers can now fit into any given game, particularly games on this scale.  Plus, it’s Mass Effect, which already has an incredibly appealing universe. Over the years, it’s given us some of the most memorable characters and sites in gaming. The trilogy of original games certainly tops my list of all-time favorites.

That said…

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YouTube Highlights: November 2016

As we (collectively, across these lands) gear up for the year-end holidays, some of us undoubtedly have a little extra time to spare. Or maybe you don’t, but you need a moment of escape. Well, it is with this in mind that I’m plugging UWG’s YT channel once again. We’re celebrating a year-and-a-half of success! Granted, it’s been a slow road to travel, but between Hatm0nster, The Duck, and I, it seems we’re doing a decent job. Each month I’ve been offering up a YouTube Highlights post to show off our wares, and here’s the most recent one (though we’ve posted plenty of new content since the end of last month). Do stop on over and hit that “subscribe” button, why don’tcha? It’s the perfect present for you and us!

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Happy Thanksgiving! (Or, happy Thursday if Thanksgiving isn’t your thing.) Though it’s a holiday for us, we’re not taking a break from posting our monthly highlights from YouTube. If anything, we’re more than thankful for our subscribers and supporters there, and here…and everywhere. Thanks to you, you..and YOU! To everyone who’s motivated us to keep writing and playing. We hope that what we offer lends a little joy. 🙂 Speaking of which, November was a rousing good month for us video-wise, so let’s get on with the highlights!


First and foremost, we are incredibly pleased to have introduced this month, care of The Duck of Indeed, two brand new Let’s Plays: Ratchet & Clank (PS4) and The Legend of Zelda: Majora’s Mask! We hope  you’ll follow along as The Duck takes on these exciting titles.

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UWG on YT: Yoshi’s Woolly World

It’s been awhile since I tooted my own video horn, mainly because I haven’t had much to toot about. But now…

…TOOT TOOT!

Okay, enough with the toots.

I’m playing Yoshi’s Woolly World for United We Game! After a grand row with retro games and fighting games, I decided it was time to take a breather and enjoy a little sweet and cozy platforming fun. And nothing says “sweet” and “cozy” like the happy bundle of joy that its Yoshi’s Woolly World. So from last week, and for the next…(*counting*) bunch of weeks, I’ll be posting my Let’s Play Yoshi Woolly World videos every Tuesday. You can find them on UWG’s YouTube channel, and I’ll also be sharing them on my Gaming Videos page. I’d love for you folks to follow along, leave comments, and give all the “likes” you can muster! Sure, it’s no Battlefield 1 or Final Fantasy XV, but it’s cute. Like super-duper cute! Like, like KINKA-MAYA-MAYA CUUUUTE!

And we all need a little infusion of cute every now and again.

 

Can Music Make the Game?

With as many games as I’ve played, one might think that I’d be more into gaming soundtracks than I am. Which is to say I’m not at all into gaming soundtracks. At least not to the point that I have them filling up my iPod. But the soundtrack to Fable breaks that mold. And as I round up work on Fable Anniversary, I’m reminded why it’s one of the only game soundtracks that I do own. More on this and other musical recollections are here in this United We Game post.

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We all know how important music is in video games. Sometimes, a game’s soundtrack is a character in and of itself, bringing life to a game in ways that a character can’t. Sometimes, a game’s soundtrack plays a supporting role by imbuing scenes with emotion, being a presence without overwhelming the action. Sometimes, a game’s soundtrack can be nearly nonexistent, popping up only when absolutely necessary in order to make the players react. And, no doubt, there are games without soundtracks. When done right, the lack of music plays a key role in forcing the player to focus on the game itself. When done wrong, lack of music in a game can make it feel hollow and incomplete.

So a game and its soundtrack often go hand in hand. We play great games and are rewarded by great soundtracks. But could it ever be that the soundtrack itself is the…

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