Site News: Changes Inbound!

Last week I was pleased to be the bearer of great news concerning United We Game‘s future. Like, really great news! Like…like…superscrumdiddlyumptious news!! Just…click below before I make a total fool of myself. Like, a real total fool. Like…like…

VIRTUAL BASTION

When Hatm0nster, The Duck of Indeed, and I came together some four years ago to venture in the world of game blogging and journalism, we had no idea where that journey would take us. All we knew was that we wanted to create an inclusive virtual space that revolved around games, involved the gaming community, and would serve as a refuge for anyone who wanted to pay a visit. Our goal was our name: United We Game! Because while we are strong as individuals, we’re even more powerful together. Through video games, we are united by a common pastime and a common set of goals and mutual feelings. We are united by a desire to express our opinions and discuss them in an open forum.  And we are united as a community; we invited you to join us. Many of you have stuck with us, written with us, shared your…

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Initial Impressions of Mass Effect: Andromeda

ICYMI: I’m playing Mass Effect: Andromeda! Had a bit of a rough start, but I think we’re all good now. Click on to read my first impressions of the game as posted to United We Game.

VIRTUAL BASTION

Despite having a wholly exhausting Tuesday (the 21st – release day), I was determined to enjoy all that Mass Effect:Andromeda could offer that evening. The game downloaded in just a couple hours (score one for the new PC!).  After all my nighttime chores, I settled in, only to be met by…uh…sputtering? Well, not immediate sputtering. The game loaded up fine, and I created a new female Ryder. After that is when the sputtering started. The initial opening scenes cut in and out like a buffering video. It happened intermittently every handful of seconds or so, but then things smoothed out after the title card appeared. Once the story began, it looked like I was good to go. No sputtering, no “buffering.”

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Okay Mass Effect: Andromeda, You Got Me

It was only a mere 18 days ago that I decided to give in to Mass Effect: Andromeda. For whatever it was worth, I was on the fence about it for awhile, being excited, then not excited, then totally meh, and then excited enough to place my pre-order. The “me” of years past probably wouldn’t have been so flip-floppy about it, but what can I say? It just took a little more convincing this time around. What drove me into the positive about Andromeda? In large part, it was thanks to new gameplay videos and news stories like the one I riffed off in this United We Game post.

VIRTUAL BASTION

Image (©Bioware) by Flickr user inforumatik (CC)Image (©Bioware) by Flickr user inforumatik (CC)

Regular readers might have caught a post I wrote a c ouple months ago in which I was a little down on Mass Effect: Andromeda. Unfortunately, I was harboring some bad thoughts about what Andromeda was purported to be back in early December, and that something was, as I perceived it, a mere shade of what I had hoped from a new Mass Effect adventure.

Well, here we are now, just twenty days away from Andromeda’s release, and…yep, I have to admit that I’ve changed my tune. I am now, fully and without exception, all aboard the Andromeda train. Woo woo!

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Ruling the Desert in Fallout: New Vegas

As far as cleaning out my backlog goes, I can honestly say that completing Fallout: New Vegas was a personal triumph. Not only was the game brilliant and amazing, but it helped rebuild my interest in the Fallout franchise, generally. (After my initial misfired with Fallout 4, I really wasn’t sure if the games were for me.) In this post for United We Game, I put my New Vegas thoughts down on “paper,” with minimal gushing.

VIRTUAL BASTION

Image by Flickr user Midhras (CC)Image by Flickr user Midhras (CC)

With the arrival of Fallout 4 in late 2015, I figured it was high time I get myself a piece of all that post-apocalyptic action that had been capturing everyone’s attention. And things started out well enough. I created my character, experienced the horror of nuclear annihilation (fun!), and started my new life on the other side, in wasteland called the “The Commonwealth.” Unfortunately, my relationship with the game petered off for no discernible reason. I became interested in other games, and that was that. I made a couple half-witted attempts at getting back into Fallout 4 at various points over the course of 2016, but they hardly resulted in any significant progression.

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YouTube Highlights: January 2017

It’s been a couple months since I shared all the video happenings that have been…uh…happening on United We Game’s YouTube channel, so…um…here’s to sharing! As we careen into another year of video-making, hopefully you’ll join us for the ride. It’s certainly been quite something so far. 🙂

VIRTUAL BASTION

It’s been 2017 for a few weeks now, and it seems that things are off to a great start in the gaming world. With news of the Nintendo Switch hitting everyone like a giant, colorful meteor ridden by Link and Mario, this year is already in the record books. Undoubtedly, we certainly plan to make it a good year and will keep going here with gaming news, writings, and videos. Yes, videos! Our YouTube channel continues to shine thanks to all of you, you wonderful watchers and commenters! And with that, it’s time for our monthly tour of the videos that lit up our channel in January!

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Launching into Phoenix Wright: Ace Attorney

HOLD IT!

Why Phoenix Wright: Ace Attorney? And why now? Considering how far gone my gaming preferences generally are, those are good questions. Here I make a roundabout attempt to answer them, and no others, on United We Game.

VIRTUAL BASTION

Image captured by cary Image captured by cary, from Phoenix Wright: Ace Attorney © Nintendo

Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance.  And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton.  His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a…

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The Will, the Way: Assassin’s Creed II

After making a personal challenge to knock out several old titles from my backlog, I’m pleased to say that I made it through a big one: Assassin’s Creed II. After my not-so-nice experience with the first game in the series, and a dull start with the series’ third game, I really wasn’t sure that I was cut out to be a modern assassin in times past. In this post for United We Game, I recall my revamped efforts in Renaissance Italy and a new-found adoration for one Ezio Auditore.

VIRTUAL BASTION

Image by Flickr user Dakota Thrice (CC)Image by Flickr user Dakota Thrice (CC)

If you happened to have caught my post last month concerning rage-quitting and Assassin’s Creed, you might think that I’d never want to see hair nor hide of the series ever again.  In theory, the Assassin’s Creed games and I should have gotten along much better. They had rich stories, semi-open worlds to explore, decently fleshed-out characters, and mission-based gameplay to keep things on track. On paper, the life of an assassin should be been all that and more for me. After writing that post, was it too late, I wondered?

In fact, it wasn’t.  That post propelled me to take action, because if I was to ever get over that incident with the original Assassin’s Creed, I would have to man up and re-enter the series. Except…well, I wasn’t too keen on revisiting the life of the assassin…

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A Gaming Resolution?

New Year’s resolutions? No thanks. I’m usually all like “blah blah blah” when it comes to making resolutions for a coming year. And I thought that this year would be no different…until I kinda, sorta, accidentally made one. It’s a small one, and one that really only involves video games (because, OF COURSE!). Or, maybe it isn’t a resolution at all? Head over to United We Game for the post, and I’ll let you be the judge!

VIRTUAL BASTION

Image by Flickr user sanjitbakshi (CC)Image by Flickr user sanjitbakshi (CC)

When midnight struck on January 1st, I swore to myself that this was going to be a year without resolutions.  While I’m not exactly a stickler when it comes to this yearly habit, I’ve almost always made, if not lists of solid resolutions, then lists of things I’d like to accomplish within the span of a new year. But this year, I decided it was high time I just wing it. No lists. No resolutions. No goals. I decided that this year I was going to be like water. To go with the flow. To adapt when necessary and to remain otherwise at peace.

And I was perfectly pleased with my decision. Only then, during a New Year’s Day gathering, I was asked the question of all questions: “So, do you have any resolutions?” Cornered with egg nog in one hand and…

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