Launching into Phoenix Wright: Ace Attorney

HOLD IT!

Why Phoenix Wright: Ace Attorney? And why now? Considering how far gone my gaming preferences generally are, those are good questions. Here I make a roundabout attempt to answer them, and no others, on United We Game.

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Image captured by cary Image captured by cary, from Phoenix Wright: Ace Attorney © Nintendo

Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance.  And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton.  His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a…

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Getting drunk on the familiar in Bayonetta 2

Picking up Bayonetta 2 so soon after finishing first game made sense, but it was a little…awkward. It was kind of like getting together with friends you haven’t seen in a long time for Christmas, and then getting together with that same group of people again for New Year’s. What’s left to say during that second meet-up? Has much changed in a week? Everyone’s wearing different clothes, so that’s a thing. What’s that? You made a few gift returns?  Oh, that’s, uh, cool. Um…sure…drinking. Let’s just get drunk.

Because Bayonetta 2 was all about getting drunk on the familiar.

Bayonetta 2 cover art © Nintendo
Bayonetta 2 cover art © Nintendo

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