It was only a mere 18 days ago that I decided to give in to Mass Effect: Andromeda. For whatever it was worth, I was on the fence about it for awhile, being excited, then not excited, then totally meh, and then excited enough to place my pre-order. The “me” of years past probably wouldn’t have been so flip-floppy about it, but what can I say? It just took a little more convincing this time around. What drove me into the positive about Andromeda? In large part, it was thanks to new gameplay videos and news stories like the one I riffed off in this United We Game post.
Regular readers might have caught a post I wrote a c ouple months ago in which I was a little down on Mass Effect: Andromeda. Unfortunately, I was harboring some bad thoughts about what Andromeda was purported to be back in early December, and that something was, as I perceived it, a mere shade of what I had hoped from a new Mass Effect adventure.
Well, here we are now, just twenty days away from Andromeda’s release, and…yep, I have to admit that I’ve changed my tune. I am now, fully and without exception, all aboard the Andromeda train. Woo woo!
United We Game‘s “Unforgettable” series is all about those moments in games that stick with you well beyond the credits. Having recently completed the Mass Effect trilogy, “Unforgettable” provided me the perfect opportunity to relive and discuss one of the series most memorable and jaw-dropping scenes: the Thresher Maw vs. The Reaper destroyer in Mass Effect 3. The scene between the two giants is brief, but it remains one of the most amazing things I’ve ever witnessed in a game.
One of my favorite general moments in entertainment, from books to movies to games, is the unexpected save from the jaws of doom. Someone or a group of people is in the gravest of grave danger. The situation looks absolutely bleak, and things are only going to get worse unless help arrives. Only, there’s no chance of help. The end is truly nigh! But then, suddenly (or seemingly so) a savior comes out of nowhere to snatch the person or group right out of the clingy hands of death! And doom is abated once more.
It’s a classic scenario that we see over and over again – from Star Wars to Jurassic Park — and it gets me every time. I’m easily sucked into watching or reading scenes where it looks like curtains for our heroes, only for them to find…
Since first publishing this post on Mass Effect: Andromeda over on United We Game, there hasn’t been much in the way of new news about it. Could it be that Bioware is waiting until E3 next month to offer up some more reveals? Guess we’ll just have to wait and see. Till then, here are my own scintillating (haha) thoughts on what could be and shouldn’t be in the new Mass Effect adventure.
It’s recently come to light that Mass Effect: Andromeda might be an open world game, one with a “seamless, open world galaxy,” as the headlines state. Seeing has how I’m currently knee-deep in the vivacious world of the original Mass Effect trilogy (on ME2 now, and loving it more than before), I couldn’t help but wonder what the games would have been like if they had been open world games, a la GTA IV and V instead of the mission-based games that they are. Does the gaming landscape need an open world Mass Effect game? Would it be good for the series? Are we talking, like, No Man’s Sky meets Dragon Age: Inquisition or something else? And what would that mean for players? Would it have to be connected to the Internet to play? How…? Why…?
We all like comfort. Cushy chairs, a big bowl of hot macaroni and cheese on a cold day, the embrace of a loved one. Comfort. The term can be applied to games too — those games that just make you feel good, feel competent, feel comfortable. I didn’t really think of Mass Effect as being my “comfort food” of games until I recently ventured back into its world. As I wrote in this article for United We Game, Mass Effect is a game (and a game series) that makes me feel welcome and feel like I’m really, truly home.
Despite having a very full gaming plate right now (I’ll be back someday soon with more Twilight Princess), my recent experience replaying Red Dead Redemption seems to have infected my gaming motives, as I now very strongly want to revisit other “favorite” games from my past. To that end, I recently started playing Mass Effect. Again. The first one. The one that I played through four times (almost five and six) before deciding it was time to move on. Though its sequels remain fairly fresh in mind, it’s been a good eight years since I played the original game. Thanks to having a very robust urge to trade games in the past, we no longer had the original games, but we picked up the full trilogy for the Xbox 360 over the holidays. Now with this new impetus to…
I recently started replaying the Mass Effect series – made me a MaleShep by the name of Hal (i.e. 2001: A Space Odyssey, not Malcolm in the Middle, though who am I kidding, really), he’s a redhead and a Renegade — and I realized something as I was meandering through ME1’s many sidequests. Almost every active space I traveled to looked the same. Like precisely the same except for environmental debris and, maybe, the locations or accessibility of doors. Every mine I visited looked the same as the mines before it. Every science station and gang hideout and derelict ship had nearly the same layout as the science stations, gang hideouts, and derelict ships before them. I was in awe that I hadn’t noticed this before. And I was embarrassed that my once giddy addiction to the first Mass Effect was so overwhelming that I didn’t take notice of the, well…lazy reuse of level designs.
Have you been to United We Game lately? If not, you’re missing out on some wonderful articles, including several by our newest contributors. Here’s my most recent UWG post in which I explore the question “when do you know it’s ‘right’ with your games?”
I’ve been playing Dragon Age II (very slowly) for a couple weeks now and I think, finally, we’ve clicked. How do I know? Because the gameplay and my characters from the game pop into my thoughts when I’m not playing. And when that happens, distracting as it may be, I starting thinking about where I’m going to go and what I’m going to do next in the game.
And then I start thinking about just playing the game – being in my house, controller in hand, calm and comfortable, ready to explore the unknown. [happy sigh]
How do you know when you’ve hit your stride with a game? Is it love at first play or does it take awhile to build up a relationship?
Attention: more Mass Effect-edness ahead, with **spoilers** likely.
So. I’m really close to finishing up Mass Effect 3. Or at least, I think I am. I’m in London and…well…you know how it goes. You’ve played it, right? I’ve been getting more and more twitchy the padt couple times playing, so I’m anxious to see how everything wraps up. But that’s not what’s on my mind at the moment; something else is. Namely, the quirks of romance and relationships — in Mass Effect. (But not with emphasis on the awkward sex scenes or sexual preferences issues.)
In my previous post I mentioned that my current Shepard romanced Garrus in this game and Mass Effect 2. In ME1, she (read: I) somewhat unintentionally ended up playing both Kaiden and Liara until a choice had to be made. TI;dr: I ended up going with Liara.
I am a 100% believer in video game addiction. I mean, just look at the hours/weeks/years people, honest, hardworking people (and some not so much) put into World of Warcraft and other video games. We’ve read stories about how games like WoW can take over people’s lives. The same is certainly true of many other games. Final Fantasy, Call of Duty, White Knight Chronicles, Metal Gear Solid, Super Mario Galaxy, and the like all offer pretty immersive gameplay that, let’s face it, can be much more fun than playing real life. A great game can be a joy, an escape. When played to the extreme, a great game can also destroy relationships, home lives, and careers. Now, I get that some may see video gaming as a kids or teens only activity, and that it’s okay if they whittle their lives away on gaming because they have so much time left on this earth to do good. (It was kinda hard to not type that sarcastically.) But you and I both know that most hardcore gamers are not teens, but people with enough competency to find and keep employment in the real world. Yet, for any number of reasons, they would rather spend days plundering virtual worlds alone or with their guilds, bringing down electronic armies of terrorists, exploring decent facsimiles of the known and unknown universes all from the comfort of their homes. Some days, that’s all I want too. Some days….not all days, but, yes, some.