Ac!d Commander: The Final Battle Starts

This is my new game project: “Ac!d Commander.” It involves Metal Gear Ac!d for the PSP. Rather than being in written form, I decided to do an actual Let’s Play, making videos and everything. I’ll be posting one to three new videos every Friday from today until the game is over. I welcome any comments and discussion. Apologies in advance for any audio hiccups, video malfunctions, or other jackassery, which will surely ensue.

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Dragon Age II Redux

Considering that I only just re-completed Dragon Age: Origins, it feels a little strange to already be writing about my retake on Dragon Age II. But thanks to a little scheduling magic that I was able to take advantage of at the end of last month, I managed to get all the way from beginning to end with a brand new Hawke. Granted, DAII is a shorter game overall, but I still feel very accomplished. And I didn’t have to put off laundry or grocery shopping or showers/food/sleep to get it done. Ha!

Now then, let’s go back to 2013.

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Nintendo’s “Nindies” Sure Look Promising (or, If I Only Had a Switch)

When it comes to the Nintendo Switch, I’ve been in the “don’t need, don’t want” camp since day one. Or, at least, that’s where I thought I had firmly planted myself until a couple months back when Nintendo released its “Nindies” Summer Showcase. Seeing it made me, for the first time, question my decision, which I wrote about here on Virtual Bastion. After all, Mario and Zelda aside, it’s hard to ignore such a fun line-up of games. And…and I’m only human goshdarnit!

VIRTUAL BASTION

PAX West wrapped up earlier this week, and from it came a slew of game announcements. High among the highlights that caught my attention was Nintendo’s Summer Nindies Showcase, which featured several independent game titles that will be coming to the Nintendo Switch. In a mere twenty minutes, Nintendo packed in a dazzling array of familiar names and new faces. Check out the full showcase below.

Now the only problem is that I don’t have a Nintendo Switch! So the question I have to ask is: does this sway me towards getting one? I have to admit that I’ve so far been in the “pass” camp when it comes to the Switch. Not only do I not need another game console right now, but Nintendo and I have been on the outs lately. I don’t have much need to play games on the Wii U these days, and any desire…

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Ac!d Commander: Clowning around with Clown

This is my new game project: “Ac!d Commander.” It involves Metal Gear Ac!d for the PSP. Rather than being in written form, I decided to do an actual Let’s Play, making videos and everything. I’ll be posting one to three new videos every Friday from today until the game is over. I welcome any comments and discussion. Apologies in advance for any audio hiccups, video malfunctions, or other jackassery, which will surely ensue.

Continue reading “Ac!d Commander: Clowning around with Clown”

Ac!d Commander: An Uneventful Interlude

This is my new game project: “Ac!d Commander.” It involves Metal Gear Ac!d for the PSP. Rather than being in written form, I decided to do an actual Let’s Play, making videos and everything. I’ll be posting one to three new videos every Friday from today until the game is over. I welcome any comments and discussion. Apologies in advance for any audio hiccups, video malfunctions, or other jackassery, which will surely ensue.

Continue reading “Ac!d Commander: An Uneventful Interlude”

Tricks, Treats, and Feats: Gifting in Dragon Age: Origins

When it comes to the idea of making “friends” in a game, BioWare outdid itself with the gifting system in Dragon Age: Origins. Alright, maybe that’s me being a little fannish, but it was something different in what is, essentially, a straightforward RPG. (Actually, the game is anything but “straightforward,” but you get the idea.) In this Virtual Bastion post, I looked at this at this little trick to getting people to like you (even more) in the game.

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If you’ve played even just a few hours of a recent BioWare game, you know that one of the developer’s hallmarks is personal interaction. As a character in one of its games, players are given opportunities to interact with NPCs and teammates to varying degrees, from skin deep to much deeper. The ability to personally interact with the game world around your character turns the game into more than just a matter of winning, or getting from point A to point B to point C in one piece. These interactions can change the way a game is played, inasmuch as they can alter the outcome of the game itself. And with each game or game series, BioWare has provided different means of interaction. In this post, I’ll be looking at of the interactive tricks the team included in Dragon Age: Origins – gift-giving.

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Ac!d Commander: Leone and his…pansies?

This is my new game project: “Ac!d Commander.” It involves Metal Gear Ac!d for the PSP. Rather than being in written form, I decided to do an actual Let’s Play, making videos and everything. I’ll be posting one to three new videos every Friday from today until the game is over. I welcome any comments and discussion. Apologies in advance for any audio hiccups, video malfunctions, or other jackassery, which will surely ensue.

Continue reading “Ac!d Commander: Leone and his…pansies?”

Tricks, Treats, and Feats: Super Mario 64’s 120 Stars

Over on Virtual Bastion, our month-long “Tricks, Treats, and Feats” celebration continues! In this post, I waxed nostalgic on one of my most important gaming feats (if, perhaps, my ONLY gaming feat), obtaining all 120 stars in Super Mario 64. Twas a very special feat!

VIRTUAL BASTION

When The Duck, Hatm0nster, and I were knocking around ideas for our “Tricks, Treats, and Feats” series, a big, personal question stuck in my mind.

“What are my gaming feats?”

Ye olde dictionary describes a “feat” as “an achievement that requires great courage, skill, or strength.”

Inasmuch as strength isn’t really a part of gaming, unless we’re talking mental acuity or physically holding a controller for hours on end, I overlooked that part of the definition. The same went with courage. (Although, with that in mind, perhaps my greatest gaming feat will someday be beating DOOM 3…I just…can’t…) So that left me with “skill,” rightfully a regular aspect of gaming. One needs to develops one’s skills in and with a game in order to beat it. And with the development of skills comes mastery. Have I ever harbored mastery over a game?

After thinking on that for a while…

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