Initial Impressions of Mass Effect: Andromeda

ICYMI: I’m playing Mass Effect: Andromeda! Had a bit of a rough start, but I think we’re all good now. Click on to read my first impressions of the game as posted to United We Game.

VIRTUAL BASTION

Despite having a wholly exhausting Tuesday (the 21st – release day), I was determined to enjoy all that Mass Effect:Andromeda could offer that evening. The game downloaded in just a couple hours (score one for the new PC!).  After all my nighttime chores, I settled in, only to be met by…uh…sputtering? Well, not immediate sputtering. The game loaded up fine, and I created a new female Ryder. After that is when the sputtering started. The initial opening scenes cut in and out like a buffering video. It happened intermittently every handful of seconds or so, but then things smoothed out after the title card appeared. Once the story began, it looked like I was good to go. No sputtering, no “buffering.”

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Okay Mass Effect: Andromeda, You Got Me

It was only a mere 18 days ago that I decided to give in to Mass Effect: Andromeda. For whatever it was worth, I was on the fence about it for awhile, being excited, then not excited, then totally meh, and then excited enough to place my pre-order. The “me” of years past probably wouldn’t have been so flip-floppy about it, but what can I say? It just took a little more convincing this time around. What drove me into the positive about Andromeda? In large part, it was thanks to new gameplay videos and news stories like the one I riffed off in this United We Game post.

VIRTUAL BASTION

Image (©Bioware) by Flickr user inforumatik (CC)Image (©Bioware) by Flickr user inforumatik (CC)

Regular readers might have caught a post I wrote a c ouple months ago in which I was a little down on Mass Effect: Andromeda. Unfortunately, I was harboring some bad thoughts about what Andromeda was purported to be back in early December, and that something was, as I perceived it, a mere shade of what I had hoped from a new Mass Effect adventure.

Well, here we are now, just twenty days away from Andromeda’s release, and…yep, I have to admit that I’ve changed my tune. I am now, fully and without exception, all aboard the Andromeda train. Woo woo!

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Thoughts on Mass Effect: Andromeda as an Open World Game

Since first publishing this post on Mass Effect: Andromeda over on United We Game, there hasn’t been much in the way of new news about it. Could it be that Bioware is waiting until E3 next month to offer up some more reveals? Guess we’ll just have to wait and see. Till then, here are my own scintillating (haha) thoughts on what could be and shouldn’t be in the new Mass Effect adventure.

VIRTUAL BASTION

Image by Flickr user Beautiful Games (CC)Image by Flickr user Beautiful Games (CC)

It’s recently come to light that Mass Effect: Andromeda might be an open world game, one with a “seamless, open world galaxy,” as the headlines state. Seeing has how I’m currently knee-deep in the vivacious world of the original Mass Effect trilogy (on ME2 now, and loving it more than before), I couldn’t help but wonder what the games would have been like if they had been open world games, a la GTA IV and V instead of the mission-based games that they are.  Does the gaming landscape need an open world Mass Effect game? Would it be good for the series? Are we talking, like, No Man’s Sky meets Dragon Age: Inquisition or something else? And what would that mean for players? Would it have to be connected to the Internet to play? How…?  Why…?

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Before the Dragonborn there was the Dragon Age

It took me awhile to get around to Dragon Age: Origins (2009).  Yes, yes, that was because of Mass Effect. I think we had DA:O for at least year before I started playing.  But after Mass Effect had finally run its course, I hit my fantasy-game stride with Fable II and figured I should give DA:O a try before that phase also passed.  That “try” turned into two back-to-back playthroughs and several hours of dewy, dreamy romances…and dragons.  There were definitely a couple dragons.

Dragon Age: Origins cover art © Bioware, EA, Sony probably
Dragon Age: Origins cover art © Bioware, EA, Sony probably (source)

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I wanna know what love is. I want you to show me (before the universe is destroyed, please).

Attention: more Mass Effect-edness ahead, with **spoilers** likely.

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Mass Effect 3 cover art © Bioware, EA, Microsoft (source)

So. I’m really close to finishing up Mass Effect 3. Or at least, I think I am. I’m in London and…well…you know how it goes. You’ve played it, right? I’ve been getting more and more twitchy the padt couple times playing, so I’m anxious to see how everything wraps up. But that’s not what’s on my mind at the moment; something else is. Namely, the quirks of romance and relationships — in Mass Effect. (But not with emphasis on the awkward sex scenes or sexual preferences issues.)

In my previous post I mentioned that my current Shepard romanced Garrus in this game and Mass Effect 2. In ME1, she (read: I) somewhat unintentionally ended up playing both Kaiden and Liara until a choice had to be made. TI;dr: I ended up going with Liara.

Continue reading “I wanna know what love is. I want you to show me (before the universe is destroyed, please).”