When I first got my Nintendo DS in 2006, I think I was more excited about the fact that it could play Game Boy Advance games. I never had a GBA, but I knew it had a great catalog of games. So before I got my first DS game, I picked up several GBA titles, including and without hesitation, Kingdom Hearts: Chain of Memories (2004). I still had some keen but distant memories of the first Kingdom Hearts game, and I looked forward to revisiting Sora and the gang.
I’ll say **spoilers** here, but I don’t know if anyone cares at this point. Chain of Memories was not the most successful KH game, so maybe no one ever played it except in Japan.
I’ll readily admit that I don’t always make the best choices. I’ll usually pick Doritos over carrot sticks; I’ve bought pairs of shoes that barely saw the light of day before being sent to Goodwill; and maybe I shouldn’t have picked up Indiana Jones and the Crystal SkullandPineapple Express on BluRay. I also should have played Batman: Arkham Asylum when I had the chance back in 2009. But, being headlong into other game addictions at that time, I paid the game little mind. Sure, I watched my husband play several levels and thought “detective mode” was mildly interesting, but it didn’t strike me as a game that I wanted to play. My relationship with Batman had only gone as far as the campy TV series and recent movies, and I was fine with that.
Ahhhh…it’s good to be back. As much as I love vacationing, I also love returning home…to our house, our cat, our car, our regular meals, everything that’s wonderful and familiar. There are, of course, some things to which I would rather not return, like work and paying bills, but such is life — you have to take the good with the bad. (Am I preparing for a bad segue? You bet!) In recent weeks, I’ve applied similar feelings to Paper Mario (2001). Some of you might recall a post I did several weeks ago in which I mentioned buying stuff from the Wii Shop, which I happily did. I bought Super Mario 64 and, after a trip to the store for a Wii card, proceeded then to purchase Paper Mario and Mega Man X (X2, actually). And though I had originally intended to play SM64, I started up Paper Mario instead.
Dear readers: I don’t have a real entry this week as I’m gallivanting about getting married and such. I’ll be back next week with regular postings; but for the moment, I have to let loose with a little commentary.
(In response to this Kotaku article and this blog post. P. S. I know this is not a new issue and Aisha Tyler and Felicia Day are awesome.)
I’m not one to get bent out of shape about stuff, but someone please tell me what incessant hate virus has been spreading around gaming interwebs of late? It seems like a lot of hate has infiltrated the gaming community, particularity in the realm of “real gamers” vs. “casual gamers” vs. “hardcore gamers” vs. “non-gamers.” Yes, the internet makes is so easy to be an invisible spiteful voice, but why the personal attacks? What has everyone so ramped up? Is gaming in such a fragmented state that we really can’t all get along? What makes people want to spend their days being miserable trolling bastards? (innate urges regarding the human condition and lack of understanding notwithstanding) Don’t we all have the same goals: TO PLAY GAMES AND HAVE FUN?! How hard is it to not crap all over someone else’s parade? Y’know what? I played Farmville for a while had had a goddamned good time doing so. I also enjoyed shooting bad guys and meeting up with hookers in GTA IV. And I had a marvelous time releasing planet-sized summons in FF VII. But sometimes, I enjoy nothing more than a good ol’ round of Scrabble. They are all games to which I have played to one degree or another. I am real. I am casual. I am hardcore. And sometimes I’m not. You be you, I’ll be me, and let’s leave it at that.
So play on gamers, play on. And play whatever game you damn well please, whenever you want, however you want, and with whoever you want. ♥♥♥ to you all.
At the risk of demonstrating the very narrow road of my playdom, I have to admit that I’ve never played any of the early Zelda games. The Legend of Zelda, The Adventure of Link, A Link to the Past, and Link’s Awakening. Nope, none of them. Looking back, it’s not all that much of a surprise that these games slipped under the radar. Sure, I played games regularly, but I don’t remember clamoring to my parents for each and every NES or SNES game that hit the market. But then again, my parents were also not the types to get us everything that we ever wanted. And more than likely, even if video games were on a Christmas list, we were more likely to get books, action figures, clothes, or some sort of crafty craft or puzzle thing.
It’s a funny thing, y’know? In video games, anyway.
Well…actually, I guess it’s not really funny at all, no matter the medium. But the basic idea of it in gaming is so ingrained that it’s something I certainly take for granted. At the heart of most video games, from Mario to WoW, is the idea that you (the good players) must triumph over a terrible evil something. But each path to greatness is fraught with enemies, all of whom must be defeated. Or killed. As a young player, I never thought I was “killing” koopas, metroids, or space invaders; but I was erasing them from existence and I had no qualms about doing so. The goal was to simply beat the game and/or get the highest score. Back then, I don’t remember playing any game that involved killing “real” “living” forms. There was Duck Hunt, and I couldn’t stand it. Besides being bad at aiming, I really disliked the whole idea of shooting ducks. This probably had more to do with my stance towards animals advocacy, but I really was pretty bad at the game. Now, by the time I got to DOOM, Duke Nuke’Em, and Wolfenstein (ugh), well…for me the environments were creepy enough without the addition of the humanoid enemies. However, I still never felt sorry for killing a single demon/monster/robot/zombie because, hey, it had to be done to save the world, right?
It’s June 1st, and I’m kinda freaking out about the whole wedding thing. Yeah, it’s happening…soon…so very soon. Dear readers, I have no idea how posting is going to go this month since I’ll be away for part of it. And especially since I’m currently running on the brain power of a cream-filled doughnut. I’m going to try to aim for one post a week. Apologies in advance for bad grammar, incomplete thoughts, and/or incoherent ramblings.
And with that, let us commence…
In the whole tiny slew of games that I have played, I don’t think a single one came with the incredible anticipation I felt awaiting the release of Metroid Prime (2002).
Early on, I knew I was going to have problems in life due to clumsiness and lack of awareness of my surroundings. My fiancé has since dubbed me “spatially challenged” – but this dates from well before we met. I was something of a clumsy child and I was always bad about gauging distances and accidentally running into things or knocking things about. My spatial problems haven’t gotten much better, (I have a perma-bruise on my left thigh because I can’t not hit the edge of my desk every time I walk around it) and they definitely affect me in games – from being a poor judge of distances between gaps to being confused by directionless landscapes (I will use “bread crumb trails” in a game any time they are given.) If one game really brought to the forefront my non-spatial tendencies, it was Zaxxon – though, in this case, the 1984 DOS version by Sega Enterprises.
Zaxxon “was an air shooter with an isometric perspective.” Or, in my crappy translation, the game was set on an 3D-like, angled landscape in which you could move your ship up, down, left, and right, blasting things and avoiding obstacles along the way. If there was a story behind Zaxxon, I wouldn’t have known. I was too busy dying to pay attention. Yet I continually played because the point of games was to beat them, right? So I was going to beat the damn thing come hell or high water.