Getting schooled by a scribblenaut

I like words.  I write a lot of them everyday in different contexts.  I think I have a fairly good grasp of the English language and understand the difference between nouns, adjectives, and adverbs.  My confidence in my grammatical abilities has occasionally wavered, but never did it so much as when I played Super Scribblenauts on the Nintendo DS.

Super Scribblenauts cover art © Nintendo, Warner Bros.
Super Scribblenauts cover art © Nintendo, Warner Bros., 5th Cell (source)

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iTunes Diaries, entry #1: “Kiss Me Deadly” by Lita Ford

I was once a little…um, okay, terribly obsessed with iTunes.  I got my first iPod in 2004 and became immediately entranced by Apple’s seeming infinite lists of music for sale.  Over the years, I spent way too much time on iTunes and spent way too much money on music, some of which was great, and some of which was not.  In 2011, for the sake of my sanity and my bank account, I went cold turkey — I suspended my iTunes activities and completely stopped visiting site.  With the iTunes Diaries, I take a look back, highlighting the good, the bad, and the ugly in music that I just had to have in the moment. 


Let me start out by saying that I think Lita Ford is great. She started out with The Runaways and eventually became one of the leading ladies of hard rock. In the late 80s, when women with big guitars and big hair were a thing, she stood out among the Hearts and Vixens that were already on the scene.  MTV wasn’t allowed in our house, but I managed to sneak in enough peeks to know what all the fuss was about.  I first saw the “Kiss Me Deadly” video there, and it was awesome.  Now, I trailed far behind in the realm of “cool,” so I didn’t have any band shirts or anything identifying marks of a hard rock/(hair) metal fan. But that didn’t matter.  I liked the music and Lita Ford rocked.

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Guest Post: My Favorite Final Bosses

Deepest thanks to Chris and the crew at At the Buzzer for giving me the opportunity to do a little extra credit writing. Be sure to check out their site where they’re currently posting their Top 100 Video Games along with tons of other great content. Stop over, read, comment, and listen the ATB podcast!

Objection Network

NOTE: Today we have a guest post from Cary (one of our best fans) about her favorite final bosses in video games. For my money, my least favorite final boss is Luther from Star Ocean 3 because your characters can die from running out of MP and he pretty much is a cheap bastard and — oh, sorry, I’m soapboxing on someone else’s article. How rude. Find more of Cary’s work at Recollections of Play and Link Dead Gaming.


Finally, after hours of hardship, and collecting, and hoarding, and saving, and further toil, you’ve made it! You’ve made it to the end of [insert game name here]! And then, suddenly, the music stops, and a cut scene shows you the one thing that stands between you an the credits. There’s one more outrageous person/creature/super-kinka-maya-maya-robo-monster-thing that you must defeat to save [the world, your lover, your family, the universe, etc.]


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A keen commander shows the gentler side of id Software

In the late 1980s/early 1990s, had you rummaged through our cases and drawers full of floppy disks, you would have found a bunch of Shareware disks — they contained partial levels of games that were released free to the public.  Shareware games had limited functionality and you usually didn’t know just how much of a level was available until suddenly in the middle of an awesome alien headshot, the game stopped and an ad popped up telling you to buy the rest of the game — dammit!  That sucked. But much like today’s game demos, Shareware games were supposed to get you interested enough in a game to buy the full copy.  In our house, that extra purchasing usually didn’t happen. But, it generally didn’t need to because of our relatives with computer connections who would happily send along tons of PC games as Christmas/birthday presents.  Sometime we only got Shareware disks, and sometimes we got those AND the full games.  The latter was the case with Commander Keen (1990).

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C’mon Link, let’s go sailing!

Sometimes, I’m kind of an idiot.  No, no, don’t try to defend me…it’s true.  I recently got Skyward Sword from Gamefly; and SS is a game that I have been wanting to play for a very long time.  Like two years…might as well be two centuries at this point.  It arrived in the mail and I eagerly tore into the mailer (Oh frabjous day! Callooh, callay!) and into the Wii it went. I sat down with rapt anticipation and started with the game’s control setup and…then…I got to the Wii Motion Plus set-up screen.  Oh.  Um.  I don’t have a Wii Motion Plus. Wait…? OMFG, for realz? I stared at the screen in full rage/embarrassment mode. I didn’t know that the game absolutely required a Wii Motion Plus.  As my anger rose, I faced one of those moments that made me question my very existence.  I thought I was pretty good at keeping up with games and their needs.  I thought I had paid close enough ATTENTION to all the stuff about Skyward Sword to know EVERYTHING about it.  Everything except for the MOST IMPORTANT THING…the goddamnsonofabitch Wii Motion Plus.  I don’t think I’ve ever been more angry at myself.

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The Last Story, unintended part 2, with music

Before I start writing a blog post, I’ll usually type up a few notes about the game I want to write about.  They jog my memory as I’m writing and help me stay on track. (Whether or not they actually work in that regard…well…) Sometimes I save these notes and sometimes I don’t; but every couple weeks, I’ll delete the ones I had saved, figuring I’ll never need them again. I’ll open a file, take a quick look, and then delete it.  Today I was doing just this task when I opened the notes from my previous post on The Last Story.  And what do I notice typed at the very top but “THEME SONG.” Holy jeezus. I don’t know how I missed what has currently become my most favorite video game song, but I did. (I must have been thinking too much about Lowell…sigh fluttery sigh.)  I fell in love with The Last Story’s theme song from the moment it started playing. (The whole soundtrack is pretty awesome.)  Which is appropriate considering the story is about love and all.  But we’ve already covered that.

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I don’t know if it’s The Last Story, but it certainly was a good story

I’m not sure what’s going on, but I recently realized that I’m becoming something of a sap.  Maybe it’s stress, maybe it’s the melancholy of winter, maybe it’s the onset of old age, I really don’t know. But lately a syrupy sadness has shrouded my brain. I’m not saying that I’m now one to suddenly start crying at the drop of a hat — though you had no reason to drop that hat, it was just minding its own business and then boom! Floor. That’s just cruel. But random, little things, from TV commercials to pictures on Facebook, have made me a little misty-eyed of late.  And now, the waterworks have trailed into video games…for the first time, possibly ever.  And the game that brought them on was The Last Story (2012).

The Last Story cover art © XSEED, Nintendo (source)
The Last Story cover art © XSEED, Nintendo (source)

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2012 — The Year in Review

So I couldn’t help but notice these swanky “year in review” posts that have been popping up in my reader.  Yeah, I badmouthed such things in my last post, but my cynical self is taking a nap right now, so it’s a fine time to indulge with a little fun and positivity.  Of course,  I’m a little late to the party with the posting here, but such is the way of my life.  Anyway, I’m tremendously happy with how things went with RoP in 2012, and I’m excited to get the ball rolling this year.  Onward and upward!


The stats helper monkeys prepared a 2012 annual report for this blog.

Here’s an excerpt:

600 people reached the top of Mt. Everest in 2012. This blog got about 11,000 views in 2012. If every person who reached the top of Mt. Everest viewed this blog, it would have taken 18 years to get that many views.

Click here to see the complete report.