Ac!d Commander: A circuitous route to obtain C4

This is my new game project: “Ac!d Commander.” It involves Metal Gear Ac!d for the PSP. Rather than being in written form, I decided to do an actual Let’s Play, making videos and everything. I’ll be posting one to three new videos every Friday from today until the game is over.  I welcome any comments and discussion. Apologies in advance for any audio hiccups, video malfunctions, or other jackassery, which will surely ensue.


Up this week are two, yes TWO more videos! How exciting is that?! And they are slightly shorter missions than usual, so yay? And that’s only because these two episodes represent a couple of middling stages that Snake must traverse in order to get to an armory. Adventure? Excitement? Well…maybe.

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Five on Shuffle, #2

Welcome to my new monthly series called “Five on Shuffle” where I attempt to reconnect with my iPod by using it regularly throughout the year and using it only and continuously on “shuffle.” Once a month I’m going to stop at a completely random interval, snap photos of five songs in a row, and then post and write about them here. The writing may be heavy or light, depending on whether or not I’ve anything remotely clever to say about any given song in the moment.

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Easy Mode is Better Played Than Debated

During a recent review of the contents of a couple old USB drives that I had forgotten that I stashed away, I found a handful of articles that I had written for a site that went defunct. Since I hate for words to sit unread (even those in incoherent, rambly sentences), I decided I might as well share them here. Here’s one from around February 2013 in which I mused over playing games on “easy.”


Last week, Kotaku released an brief but interesting article on “very easy” games modes. It’s a quick read if you just want to pop over there.  It’s okay — I’ll wait.

Maybe All Games Should Have a ‘Very Easy” Mode

Um.  You still…? Forget it, forget it. Here’s the jist — a reader contacted author with idea that Ni No Kuni’s developer, Studio Ghibli, should release a “very easy” mode patch in order to make the game more accessible to, in this case, his girlfriend. Author pondered this and then asked:

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Ac!d Commander: Finding Gary (parts 2 and 3)

This is my new game project: “Ac!d Commander.” It involves Metal Gear Ac!d for the PSP. Rather than being in written form, I decided to do an actual Let’s Play, making videos and everything. I’ll be posting one to three new videos every Friday from today until the game is over.  I welcome any comments and discussion. Apologies in advance for any audio hiccups, video malfunctions, or other jackassery, which will surely ensue.


Finally, finally, finally have I have more than one video to share! Y’know, the devil in this process really is video editing. I mean, I could record games all the live long day…but editing them? That’s another story. So let’s talk about this story, the story of Solid Snake and a guy named Gary who’s trapped somewhere in the Lobito Lab. While I work to finish up this mission, we finally get to find out just who this Gary really is. Or…do we?

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Launching into Phoenix Wright: Ace Attorney

HOLD IT!

Why Phoenix Wright: Ace Attorney? And why now? Considering how far gone my gaming preferences generally are, those are good questions. Here I make a roundabout attempt to answer them, and no others, on United We Game.

United We Game

Image captured by cary Image captured by cary, from Phoenix Wright: Ace Attorney © Nintendo

Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance.  And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton.  His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a…

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Ac!d Commander: Finding Gary (part 1)

This is my new game project: “Ac!d Commander.” It involves Metal Gear Ac!d for the PSP. Rather than being in written form, I decided to do an actual Let’s Play, making videos and everything. I’ll be posting one to three new videos every Friday from today until the game is over.  I welcome any comments and discussion. Apologies in advance for any audio hiccups, video malfunctions, or other jackassery, which will surely ensue.


Up this week is yet another single video, and it’s only the first part of a larger whole. I explain my motives concerning the division of the episode at the end of the video, but suffice to say, I’ll be cutting longer videos down into serviceable chunks from here on out. So what’s up with Snake? Well, he inside the Lobito Lab (or on the grounds or something, it’s a little hard to tell), and he’s on the hunt for a guy named Gary. It sounds mundane, but I promise that the results are anything but. Onward, Solid Snake! Onward!

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An Overheard Conversation

I’m sitting on the subway in a forward-facing seat. It’s an unusually slow evening, and there aren’t as many passengers in this particular car, which means it’s much quieter and less crowded than normal. Even through my headphones that are quietly playing the background music to Phoenix Wright: Ace Attorney, I can still hear a few voices and even someone else’s music that must be bursting his or her eardrums.

At the next stop, two people sit in the empty seat behind me. They start talking – it sounds like two male voices. I make no mind of it, until I hear one of them say something slightly annoyed about “those stupid video games.” My ears perk up around my earbuds, and I become a little less interested in defense attorneying. Though I can’t see the speakers, their speaking patterns strike me as young. Younger than me, anyway.

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The Will, the Way: Assassin’s Creed II

After making a personal challenge to knock out several old titles from my backlog, I’m pleased to say that I made it through a big one: Assassin’s Creed II. After my not-so-nice experience with the first game in the series, and a dull start with the series’ third game, I really wasn’t sure that I was cut out to be a modern assassin in times past. In this post for United We Game, I recall my revamped efforts in Renaissance Italy and a new-found adoration for one Ezio Auditore.

United We Game

Image by Flickr user Dakota Thrice (CC)Image by Flickr user Dakota Thrice (CC)

If you happened to have caught my post last month concerning rage-quitting and Assassin’s Creed, you might think that I’d never want to see hair nor hide of the series ever again.  In theory, the Assassin’s Creed games and I should have gotten along much better. They had rich stories, semi-open worlds to explore, decently fleshed-out characters, and mission-based gameplay to keep things on track. On paper, the life of an assassin should be been all that and more for me. After writing that post, was it too late, I wondered?

In fact, it wasn’t.  That post propelled me to take action, because if I was to ever get over that incident with the original Assassin’s Creed, I would have to man up and re-enter the series. Except…well, I wasn’t too keen on revisiting the life of the assassin…

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