I don’t think I’ve ever talked much about knitting on here because, well…it’s knitting. But, knitting is a part of my life, and this blog is part of my life, so here we are. Talking about knitting. Though really, I think we’re going to be talking more about confidence and challenges in the context of knitting. At least that’s what’s my brain is saying. We’ll see how this goes.
Every morning I do two things at breakfast: I eat a bowl of cereal and check Flipboard on my tablet. While I can hardly profess to being a news junkie or, for that matter, current with just about anything, I’ve come to enjoy Flipboard’s quirkiness in which stories it aggregates and chooses to show. I have the app set up in a way so that I can quickly scroll through my own curated topics: top stories, world news, U. S. news, business, sports, technology, celebrity, science, fashion, and food. In ten minutes, I’m informed (or “informed,” if it’s slow news day) and on my way.
But every now and again, Flipboard likes to throw in a curve ball, and they usually throw it into the “top stories” section. Things like…
As bloggers, we know that our journeys on the Internet can sometime lead to unexpected places. That’s where I find myself today, at this point, answering a very innocent question posed by the kind proprietor of The Long and Short of It (a blog/blogger worth following if you’re not already) on my article “Are Video Games Art?” And that question is:
What video games are good art?
To further quote, of said question, he succinctly and brilliantly dubbed it a “storm in a teacup.” I simply love that turn of phrase; how remarkably accurate it is here. Because truly, how in the holy hell of cultural edifices does one even begin to answer that?
When I first played Dragon Age: Origins sometime in 2010, I was… distracted. I realize that now, as I’ve just completed my second romp through the game. That was a strange year, because in just a matter just a matter of months straddling 2009 and 2010, my husband lost his job, we briefly moved in with my folks to help with the finances, my husband got a new job, and we moved out on our own again in a neighboring state. It wasn’t an unhappy or unstable time, but for awhile there, things felt rather hazy. It was during that glassy, glossy period that I played Dragon Age: Origins. And, for better or worse, I ended up having only a couple goals in mind with the game:
During a recent review of the contents of a couple old USB drives that I had forgotten that I stashed away, I found a handful of articles that I had written for a site that went defunct. Since I hate for words to sit unread (even those in incoherent, rambly sentences), I decided I might as well share them here. In a little over a month, the PlayStation 4 will be celebrating its fourth birthday. Waaaaay back in March 2013, a couple weeks after the PS4 was first announced, I wrote up this post detailing my thoughts on the new console.
Huh. I never did play Destiny or Watch Dogs. Funny thing, that.
Now that some of the PlayStation 4 hype has died down, I figured it’d be the perfect time to inject my two cents, pence, pesos, or whatever currency you so desire. For the sake of transparency, I’ve previously stated that I don’t plan to be in the market for any next gen consoles. This fact hasn’t changed. Yet, even though I’m not riding shotgun on the PS4 bandwagon, I was sincerely impressed by Sony’s presentation. The whole conference was both exact and vague, where some questions were answers and many more were left hanging in the rafters. All the demos and images showed promise. There was plenty of hyperbolizing, but no proselytizing.The two hours went by quickly and there was no downtime between sets. So back to my two cents. Taking into some of the PS4 news that has transpired over the past week, let’s talk about a few key points that I’ll parse out under those that I find less exciting and those that I find more exciting.
I work in a very nice place with very nice people. The kind and courteous atmosphere is one of the biggest perks of my job. And this is only one of several nice places in which I’ve worked over the course of my career. Call it good fortune or eerie coincidence, but I can honestly say that I’ve never worked in a place where I wouldn’t describe my co-workers as “nice.”
But therein lies a problem. A first world problem surely, but a problem nonetheless. The problem of being too nice. You know that saying about how you can please some of the people some of the time, but you can never please all the people all the time? Well, I have been in more than one work situation in which the parties involved try much too hard to please all of the people all of the time. Niceness often trumps sensibility (and to a certain degree, backbone), and it can make for some rather silly and frustrating scenarios that sometimes play out rather passive-aggressively. We all have to take the good with the bad in life, but that doesn’t mean plain old common sense should be cast aside to save face. Because let’s face it, there’s nice, and then there’s stupid. Here are a few examples of what I mean.
Apologies to the two or three people who may or may not care, but yeah…no video this week. Not only haven’t I had time to play/record, but after spending far too many hours in the Powerhouse stage(s), my motivation to play Metal Gear Ac!d has significantly diminished. I just need a break. A very welcome break. Fret not, friends, and I will complete this game. Hopefully before the end of the year.