I go grocery shopping every Sunday morning. And every Sunday morning at the grocery store, I buy a newspaper. And then, after getting home and putting the groceries away and eating breakfast, I sit participate in an ancient ritual: reading the Sunday paper while drinking coffee. It’s my Sunday “thing,” just as it was my parents’ “thing” and my grandparents’ “thing.”
It’s also a silly “thing,” because these days, there’s nothing in the newspaper that isn’t online. By the time the news is printed on Sunday, its old news. That’s not a knock against news reporters – they know how this all goes. Weekdays I listen to the local news every morning thanks to the TV, and then I listen online to world news later each day. But still, whenever Sunday rolls around, part of me looks forward to that moment with the news on paper and the coffee.
During a recent review of the contents of a couple old USB drives that I had forgotten that I stashed away, I found a handful of articles that I had written for a site that went defunct. Since I hate for words to sit unread (even those in incoherent, rambly sentences), I decided I might as well share them here. Here’s one from around February 2013 in which I mused over playing games on “easy.”
Last week, Kotaku released an brief but interesting article on “very easy” games modes. It’s a quick read if you just want to pop over there. It’s okay — I’ll wait.
Um. You still…? Forget it, forget it. Here’s the jist — a reader contacted author with idea that Ni No Kuni’s developer, Studio Ghibli, should release a “very easy” mode patch in order to make the game more accessible to, in this case, his girlfriend. Author pondered this and then asked:
Why am I writing this? It’s an interesting story…maybe. Having done a couple other writing series in the past, I never really thought about doing any sort of wrap-up posts for them. Much like with TV shows these days, they simply ended, and I moved on. But once I had finished up my final “Play or Pass” post, I began tooling around in my blog’s statistics. WordPress usually sends out year-end reviews, but with nothing like that appearing in my inbox (maybe they aren’t doing them this year?), I took a little time to see how my year in writing had turned out. What struck me most is that although I was down considerably in overall views, I was way up in likes and comments. In fact, last year I received the most likes and comments since starting this blog in 2011. And that made me smile, because it meant that my writing had sparked more conversations than ever before.
Now, I must admit that I’ve no desire to get very granular with the stats — I did write and post other things over the course of 2016 — but with “Play or Pass” playing (haha) a significant role on my blog last year, it’s worth doing an epilogue post of sorts. I guess.
Could be that I’ve simply nothing to write about at the moment. Or maybe I’ve runn off with Metal Gear Ac!d. Who knows! In any event, let’s talk “Play or Pass.”
Hey look, I avoided all the gutters! And I hope you did too.
If you’ve no idea what I’m talking about, it’s fine. It’s not important. None of this is important. EXCEPT. What IS important is that it’s time for me to run down the list of what I have in mind to do in the space this year. Things are going to be a little different around here, and…um…that’s all I have for an intro. Hmm, maybe not the best way to start off with the first post of the year. But c’mon, cut me some slack…I’ve been busy! I know my writing hasn’t been up to snuff lately, but I want to get back into that groove! I miss you guys. I miss reading your blogs and being part of the community. I…I *sniff* I…
So last Monday I announced the delay of my next game project. It’s a situation that made me less than thrilled, but life is not so kind, sometimes. That life, our lives, as we all know too well, can sometimes change on a dime, as mine did again just within the past week (all good, no bad), and it’s forced yet another decision pertaining to this here space on the Internet. As of today I’m moving to a bi-weekly posting schedule for the remainder of the year.
Boo. Hiss. I know. The the worst part about making the decision was that, as soon as I did, WordPress informed me that I had just gained a few new followers.
Hmmm…reading that title might make one think that I’m talking about some new game. Some new game that’s been horrifically delayed because I WANT IT NOOOOOOW, as Veruca Salt once said. But no, this post is not about a new game. It is, verily, about an old game, well…a sorta old game. “Old” is a relative term, really. I mean, when you think about it, we’re all just different shades of “old.”
I really should delete that paragraph, but fuck it, I’m already here and typing, so I’ll just get on with it, then.
I’ve been a morning person for as long as I can remember. When I was very young — the grammar school days where I enjoyed school and had friends — I couldn’t wait to get out of bed to get my day started. And no matter what, I was always up early on weekends, because that’s when the best cartoons (i.e. Looney Tunes) were on.
This trend continued as I got older. Though by the days of middle and high school, I had swapped out being up early because I liked school (which I heartily did not) to being up early because that was the best time of day to either (1) do homework, or (2) play video games. I remember regularly waking up at five in the morning nearly every day in order to do one of those two things. The house was so wonderfully dark and especially quiet.
This evening, it it with pleasure that I belatedly acknowledge the receipt of two more blog awards! My thanks go out to The One-Eyed Angel at Loneliness Isn’t Real for passing on the Versatile Blogging Award and to Mr. Panda of Mr. Panda’s Video Game Reviews for the Blogger Recognition Award. Both of these kind-hearted souls deserve all the likes and follows in the world, so please to check out their wonderful blogs when you have the time.
Now, on with the award acceptance process! First up, for the Versatile Blogging Award, I must: