Picking up where you left off, or starting over?

Upon returning to a once-favorite MMO (or thereabouts), what are you more likely to do – pick up where you left off, or start over entirely with a new character? I mulled over this question in this recent Virtual Bastion post.


It was during a small lull recently that I decided to pop back into Neverwinter, a game that garnered my full attention between the turn of 2018 and 2019. I still followed the game’s happenings somewhat regularly and was aware that it had received a handful of updates since I had last played it. So it seemed like as good a time as any to load back in to see for myself how things had changed. Going back in, I knew that several of its key features involving character powers, companions, and mounts had been completed overhauled. Its character classes were also renamed to match more closely those found in Dungeons & Dragons lore. Some abilities were capped or removed entirely. Enchantments were given new ranks. Classes were re-balanced (or “balanced” depending on your point of view), and enemies were re-scaled (or “re-scaled.”). Not to mention that the game…

View original post 1,335 more words

Comments and Queries

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.