30VGC: Days 28 and 29 – Favorite developer and game I though I’d hate but loved

To know me is to know that I love my yearly series, and here’s a new a one! This year I’m taking on the 30-Day Video Game Challenge (30VGC). Though, actually, it’s going to be more like the 26-Week Video Game Challenge, since I’ll only be covering two or three topics from the challenge each month. You can check out my intended schedule in this post. With that, it’s game on!

My favorite developer is Nintendo.

I know, given my recent past in gaming, this might seem like a strange answer, especially since I’ve only picked up two Nintendo games in the past three years: Yoshi’s Woolly World and Breath of the Wild. But I have to turn to my distant past here and give Nintendo its credit. Granted, for many years all I had were Nintendo systems, so there was no choice in the matter. But over time, Nintendo games became the only ones that I was likely to pick up based solely on name. These days, as much as enjoy titles from your BioWares and Rockstars and Naughty Dogs, I don’t buy them strictly on the reputation of the developers. Moving outward from your big names, my (sadly neglected) Steam Library reflects my interest in games that I think I’ll enjoy and not necessarily the nice, hard-working folks who made them.

I see Nintendo a little differently, and yes, that’s due mostly to my own personal gaming history. But I like how Nintendo has been able to magically maintain some semblance of balance between giving fans what they want and evolving (using the word lightly) into the kind of company that it needs to be. I don’t have a Switch (right now), but if I did, you can bet your boots I’d be playing Super Mario Odyssey, because it’s the next in a long line progression, one that I’ve been following despite myself. Nintendo’s also gone well beyond its comfort zone in bringing the world some pretty damn awesome “mature” fare, like Conker’s Bad Fur Day, Grand Theft Auto: Chinatown Wars, and No More Heroes. Granted, it’s sometimes hard to see the whips and chains for all the Yoshies and coins, but once you start delving into Nintendo’s catalog, there are some pretty hefty gems of choice. Although I’ve grown out of my over-devotion to Nintendo, I still always look forward to whatever it puts out next. Because really, you just never know with them.

A game I thought I wouldn’t like but ended up loving is clearly Neverwinter.

Yeah, I’m not going to spew any more about this game. The bottom line as far as answering this goes is that I thought I’d go to my grave never having played an MMO. And here we are; here I am, loving this damn game more than I probably should. Guess I’ll have to find a new type of game to avoid for the rest of my life until I stop avoiding it.


  1. By virtue of being innovative, fun, and relevant for multiple decades in a row, Nintendo has a strong claim as the single greatest developer in the business. There really isn’t much more to add that you didn’t already say.

    Liked by 1 person

    • They’re an easy whipping post for “kiddie” gaming and gaming “lite,” but Nintendo knows what it’s doing. I don’t know that you’ll find a single developer, even including historic names like Atari and Sega, that can match its catalog in terms of sheer success.

      Liked by 1 person

      • They get dismissed as a kiddie company, but I give them a lot of credit entirely because they’re one of the few companies actively trying to welcome newcomers, and the best way to do that is by making games anyone can play. Every other company merely tries to appeal to teenagers specifically, which is a terrible long-term strategy when you consider what the teenagers today like may not be what the teenagers of tomorrow will like. Nintendo doesn’t do this, when they succeed, they create timeless experiences. And the fact that they’re still around and relevant all these years later is proof of that.

        Liked by 1 person

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