30VGC: Day 23 – Game with the best graphics or art style

To know me is to know that I love my yearly series, and here’s a new a one! This year I’m taking on the 30-Day Video Game Challenge (30VGC). Though, actually, it’s going to be more like the 26-Week Video Game Challenge, since I’ll only be covering two or three topics from the challenge each month. You can check out my intended schedule in this post. With that, it’s game on!

My pick for the game with the best graphics/art style is The Legend of Zelda: Breath of the Wild.

Though really, how could any sane person pick just one?? I’ve seen plenty else that’s amazing, but having screenshotted the hell out of Breath of the Wild, and just on my lil ol’ Wii U, too, it’s simply unforgettable at the moment. The thing is, it’s art is…well, magical.

Without a doubt, games of today look good. And in terms of graphics, with so much experimentation going on, everyone’s bound to find something that appeals to them personally, from the lovers of pixels to the fans of über-realism. While I certainly enjoy playing within realistic-looking spaces, the overall look of Breath of the Wild falls just shy of being actually realistic. The game retains the general fantasy-feel of previous Legend of Zelda titles, but it ramps everything up to almost real, where things still look hand-crafted, but you don’t necessarily see the artists’ hands. The game’s environments and characters are also artistic without being overly artsy. So there’s no sense of feeling out-of-place anywhere you go in Hyrule. The graphics are cohesively and thoughtfully maintained throughout the game’s world.

Now, as with very pretty games, after awhile, you get used to how things look. And maybe that “very pretty game” simply becomes “just another game,” and so you go looking for something that’s even prettier. To my untrained eye, Breath of the Wild keeps giving.  By that I mean that I even at where I am in the game, done with the main story, I remain in awe as I continue to revisit Hyrule’s many spaces, discovering shrines and uncovering further secrets. The beautifully resplendent sight of receiving a Spirit Orb, for example, just hasn’t gotten old. Yes, the large set pieces of the game are sights to behold, and yet, all the small bits, the wildlife and enemies and random travelers, they continue to render me speechless. The devil is in the details, and how gorgeously it all comes together in this game. The art of Breath of the Wild makes me want to invest more in the game, travel more, find more, and do more. They say that “good” art can transport the viewer, and that’s certainly the case with Breath of the Wild.


  1. I prefer BOTW’s visuals over something like Final Fantasy 15. Realistic graphics are technologically impressive, but a bit dull. I already see realistic in my every day life. Stylish graphics are where it’s at.

    Liked by 1 person

    • Good point. It was especially interesting when I was playing BotW alongside Uncharted 4. The latter game is graphically impressive, no doubt, but its realistic look was distracting. I spent nearly every cut scene examining all the little details in the background rather than paying attention to the story. BotW’s clean, stylish, and uniform look was a welcome change, and remains stunning in its own right.

      Liked by 1 person

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