Tricks, Treats, and Feats: Getting Mid-Evil in in Fable II

This month on Virtual Bastion, we’re celebrating the fun side of Halloween with our “Tricks, Treats, and Feats” posts! Join us each week as we share some of favorite game stories involving in-game tricks, special items, and grand shows of skills! In my first festive post, I offered up some tips on getting one of my favorite weapons in Fable II: the Maelstrom. It’s an evil, eeeeevil weapon for which one must complete some evil, eeeeevil deeds. (But don’t worry, is eventually forgiven. It’s only a game, after all. 🙂 )


Image captured by Hatm0nster.

Despite its reputation as being a simplistic and middling RPG, Fable II remains, for me, an enjoyable experience. And part of that is due to the inclusion of some interesting…ahem…rewards, if you’re willing to go the extra mile to attain them. One of my favorites is a legendary weapon called the Maelstrom. And the trick to getting it involves the game’s alignment system, along with, well…setting aside one’s inherent good nature.

Fable II expanded upon the original Fable’s simple good/evil alignment system with the addition of four additional trait scales: pure/corrupt, rich/poor, funny/scary, and loved/hated. In the end, however, these additional instances really only affected the hero’s interactions with Albion’s citizenry in the game, and had little to do with any of the side quests. The only exception to this could be the path to obtaining the Maelstrom, which is done through a quest called…

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