On the eve of the release of Rare Replay, I’m sharing here an article I wrote for United We Game last week about that collection and video game compilations, in general. Am I going to get Rare Replay? Yes. (Not tomorrow, maybe next week. Maybe.) Yet, though I support the collection and Rare as the studio it once was, I’m not shelling out my money unaware. Going into any compilation, I know that a generous handful of games in them aren’t going to receive much attention from me. And considering that lots of older games are available for free to the general public, what’s the sense in paying for what you don’t know you want…yet?
When Rare Replay comes out next week, it will join heralded company alongside the likes of Activision Anthology, Namco Museum, Capcom Classics, along with many others. That of the video game compilation.
Game compilations are nothing new, and, classically speaking, they’ve been a primary way that publishers have pushed out or re-introduced old content to new generations. But collections of older games by single (or a conglomeration of merged) publishers, like Rare Replay, aren’t the only types of compilations out there. Some are simply collections of games that are available for certain media (maybe, like me, you spent your early childhood years riffling through “101 Great PC Games!” instead of doing your homework), while others are collections of specific game series, such as Super Mario All-Stars or the Mega Man Anniversary Collection.
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