It’s funky, it’s fun, it’s frustrating. It’s Super Mario Sunshine!

In video games we shoot stuff, save stuff, avenge stuff, find stuff, drive stuff, clean stuff, maim stuff, open stuff…

Wait — clean stuff?? Uh…no?

Uh, yes! I’m not talking about Clean Your Room: The Video Game, but Super Mario Sunshine (2002).

Super Mario Sunshine cover art © Nintendo (source)

Spoilers ahead…old spoilers, but still.

In real life, if you were to go on a special vacation to an exotic island and all you ended up doing was cleaning everything because it was all covered in goop, you’d probably demand a refund. But in Mario’s case, he apparently doesn’t mind doing hard labor along with getting the perfect tan.

SMS was the Gamecube’s follow-up to Super Mario 64. After Mario’s star-ridden adventures in that game, he and the once-again free Princess Peach decided to take a much deserved vacation. They book some time away on the swanky Isle Delfino, which is inhabited by the Piantas, a strange plant-based race that would make Jim Henson proud.  (I mean, c’mon, they had palm trees growing out of their heads!  That’s a muppet waiting to happen.)  And for some reason, friend Toadsworth comes along for the ride. Because Mario and Peach need a chaperon? Seriously, aren’t they, like, well into grown-up-alone-time by now?

Anyway, the trio make their way to Delfino only to find the place vandalized by goopy “graffiti.” And by the looks of the mess, the artist was no Banksy. In a very strange beginning sequence to any game, let alone a Mario game, Mario meets the Piantas, obtains his main “weapon,” the F.L.U.D.D. device (a super powered water shooter), cleans up the graffiti, gets arrested, and finds a Shine Sprite — SMS’s equivalent to SM64’s stars.

Grammar not matter there? (source)

The game’s main antagonist is introduced, Shadow Mario, and the Piantas blame him for the “graffiti.” Mario’s resemblance to Shadow Mario lands him in jail. And cleaning up the mess is what revealed the Shine Sprite. More chaos, cleaning, and Sprite finding ensues before Peach is, super duper surprise!, kidnapped. The kidnapper is revealed as Bowser Jr., the actual identity of so-called Shadow Mario. From there, the game then focused on Mario’s use of the F.L.U.D.D. to clean up Delfino, find Shine Sprites, and save the Princess.  Oh, and there’s fruit and Yoshis.

SMS was a game of goods and bads.  It was frustrating, but it was fun.  It was pretty, and it was ugly.  It was easy, but it was challenging.  I remember really liking the F.L.U.D.D. device.  You could shoot water in almost any direction.  Shooting water at the ground sent Mario soaring into the air so he could reach high places or sail over water to unreachable places.  I spent a lot of time just traveling around high above the ground without any reason.  I also spent a lot of time aiming badly. Chalk it up to bad reflexes, but sometimes I just couldn’t get the F.L.U.D.D. to aim right, like water would go anywhere except on the enemy. Aargh.

The game wasn’t quite as straightforward as Super Mario 64, with its set levels that all had a certain number of stars to find in each.  SMS had levels, various playing areas, and you had to complete tasks, like cleaning, and missions to get sprites. Some were easy to find and some were not.  Like in SM64, new areas opened when you got a certain number of sprites.  Sometimes my brain was just not up to the task of this game –when I played everything either went wonderfully right or horribly wrong/boring.  There was never any happy Super Mario 64-like middle ground.  But that’s not to say I didn’t try.

When SMS was going right, it went really right.  I was on point with the missions, found them easily, was a master controller of the F.L.U.D.D. The game’s bright and fluid graphics were easy on the eyes, though sometimes choppy at points.  I liked the Gamecube’s improved controller – the set up of the buttons was welcome relief from the N64’s three-pronged device – though I didn’t like the new position of the Z-button (and still don’t). But when the game went wrong for me, I just couldn’t recover.  There was this one mission in particular, that you got to through a pipe at the top of a tower in the main square.  It was my dread. I can still see that tower, in my nightmares, and how it haunts me so.

I got really good at some things, like standing around wondering what to do next. (source)

Regrettably, my frustrations eventually got the best of me and I stopped playing.  The game sat on “the shelf” for several years – but I couldn’t bear the part with it despite my inability to progress.  When we got our Wii, I tried the game again, the same level, with the same, sad results.

I don’t have Super Mario Sunshine anymore, and I really regret selling it. Despite it’s problems and my problems, it’s one of the better games on the short-lived Gamecube.  It’s quirky as far as Mario games go, but nonetheless a memorable entry in the series.


  1. I loved the challenges this game provided, especially the ones found in some of the later levels. The highlights of this game had to be the special zones, the giant slide and turbo attachment one’s in particular. Honestly, I think I like this one as much as SM64, mostly because it was a completely different kind of Mario game. My only gripe with it was that there was no reward for getting everything, seriously my friend and I spent hours scouring the game for every last shine and blue coin, and all wee got for our efforts was a little red sun symbol next to our file name >-<.

    Also, I think I know what mission you're talking about, was it the one where you had to clean up the beach in 2-3 minutes or less? I remember that one too, and remember that it was next to impossible to beat. I found a trick to it eventually though. You can make Mario spin on the ground, and if you spray while doing that, he kind of turns into a sprinkler (and a mobile one at that) that eliminates all the surrounding muck. Using that technique I was eventually able to finish a few seconds under the time limit. Still a pain though :).


    • Yep, that’s that stupid level. And thinking back, your trick would have worked perfectly had I known it! My frustrations just got the better of me. And now I don’t feel so bad about not beating the game, especially if there really wasn’t any final reward. But then, Mario games don’t really offer much in that way, do they? Like at the end of Paper Mario you got, what? Fireworks. Whoop-dee-doo. (And no way to go back to get more stuff!!) Well, I guess Mario’s all about the experience and not the reward.


  2. Okay, I just need to mention something about this game. Maybe I’m spoiling stuff, but I have to say it. When Bowser Jr. said Peach was his mom, why was Peach surprised? She had to know that wasn’t true. So she believed him, thinking, “Gosh, maybe I did give birth to this large turtle creature and just forgot.” And then she also must’ve forgotten how she got pregnant with Bowser’s kid in the first place? And forgot the whole pregnancy, too. It was just goofy, and I’ve never gotten over it. And I’ve wondered for many years who really is the mother of Bowser’s kids…

    Anyway, enough of the weird questions. This was usually a fun game, but sometimes it makes me so mad. Some stuff was so hard. Grr! Stupid “secret” levels… I do plan on playing again pretty soon, though. Am I bad person, though, because pulling the tentacles off that squid boss was strangely satisfying.


    • I don’t think I made it far enough into the game for that crazy reveal! I think I would have been oddly upset about a character implying some kind of illicit affair between Bowser and Peach. Of course, she was in his castle that whole time during Paper Mario, so…mmmm… Anyway, I imagine that was strange twist for a generally strange, though sometimes fun and frustrating Mario game.


  3. I really wanted to like this game, but I just couldn’t get into it. It’s not like Sunshine is terrible or anything, but…it felt like something was missing. Some of the magic, maybe. Then Galaxy 1 and 2 came out and I forgot Sunshine ever existed.


    • So true (even though, more regrettably than SMS, I never finished SMG). SMS lacked in the overall cuteness department, I think. The Piantas, the levels, the Yoshis, the FLUDD, all were were fun at first but forgettable.


    • As much as I *think* I want this game again, I probably don’t. If I did still have it, I’m sure it would taunt me with those shiny shine sprites.


Comments and Queries

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.