Sam and Max Hit the Road: Episodes 7 and 8

May is almost over, and so is Sam & Max Hit the Road! I’ve got here the final two episodes of my playthrough of the game. I wish I had more to say than that, but I am so tired right now that I might just collapse into my keyb4n89eioweiooo nkewffhaiorfjk ;aweli j


**snoresniffle** Huh? Wha…? OH. Thanks for sticking with me through on this bumpy, non-blogging road. I’m going to be back next time (that’d be  next month. Also holy hell! June already?!) catching up with my “Play or Pass” posts. It’ll be sooooooo good to be back. For now though, more sleep…

…zzzzzzzzzzzzzzzz

Thoughts on Mass Effect: Andromeda as an Open World Game

Since first publishing this post on Mass Effect: Andromeda over on United We Game, there hasn’t been much in the way of new news about it. Could it be that Bioware is waiting until E3 next month to offer up some more reveals? Guess we’ll just have to wait and see. Till then, here are my own scintillating (haha) thoughts on what could be and shouldn’t be in the new Mass Effect adventure.

United We Game

Image by Flickr user Beautiful Games (CC)Image by Flickr user Beautiful Games (CC)

It’s recently come to light that Mass Effect: Andromeda might be an open world game, one with a “seamless, open world galaxy,” as the headlines state. Seeing has how I’m currently knee-deep in the vivacious world of the original Mass Effect trilogy (on ME2 now, and loving it more than before), I couldn’t help but wonder what the games would have been like if they had been open world games, a la GTA IV and V instead of the mission-based games that they are.  Does the gaming landscape need an open world Mass Effect game? Would it be good for the series? Are we talking, like, No Man’s Sky meets Dragon Age: Inquisition or something else? And what would that mean for players? Would it have to be connected to the Internet to play? How…?  Why…?

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Sam and Max Hit the Road: Episodes 5 and 6

Is everyone still with me, because we’ve now in the latter half of my month of less (read: no) writing and more videos! In case you hadn’t heard, this month sucks for me, and I have no time for anything fun. (Still, I remain quite optimistic that life will return to a more normal state next month, though it remains too early to tell.) But enough about me; how are you? Is everything peachy in your neck of the woods? Got a little time to spare for a couple of Sam and Max Hit the Road videos? Because now things in the game are really heating up as our investigative team veers into complex territory. No longer are they on a simple rescue mission…no, they must help save…THE WORLD! Eh, sorta.

How Have You Changed? A Response.

I love it when one blog post begets another! That’s what happened over on United We Game when a comment I started writing on Hatm0nster’s great article How Have You Changed? turned into something much more. What I ended up with was this introspective post on how my life with games has changed and evolved over the years.

United We Game

Image by Flick user Satish Indofunk Image by Flickr user Satish Indofunk (CC)

Earlier this week, my colleague, Hatm0nster, wrote up an intriguing and inquisitive article titled How Have You Changed? If you’ve not read it, I highly suggest doing so before moving on, because what I have here is a response. A long response. One that started out as a comment to his article, only to develop a life of its own.

In his piece, Hatm0nster discussed the ways in which his core gaming beliefs have evolved with time, from becoming a less competitive game to becoming a more social gamer.  In various posts on this site, I’ve touched upon my own personal development as far as gaming is concerned, but here I’d like to compile a fuller picture. As well, at the end of his article Hatm0nster asked a very innocent question:

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Sam and Max Hit the Road: Episodes 3 and 4

Welcome to week two of my month “away” from writing! Um, I suppose that’s not something to celebrate. But! I’ve got two more Sam & Max Hit the Road videos to share, so that’s worth something! In these episodes Sam and Max really get out into the crazy world of tourist traps and strange destinations to solve the mystery of Bruno and Trixie. Is it possible that things get even more ridiculous than they’ve already become??

Yes, it is.

Mass Effect and that “Welcome Home” Feeling

We all like comfort. Cushy chairs, a big bowl of hot macaroni and cheese on a cold day, the embrace of a loved one. Comfort. The term can be applied to games too — those games that just make you feel good, feel competent, feel comfortable. I didn’t really think of Mass Effect as being my “comfort food” of games until I recently ventured back into its world. As I wrote in this article for United We Game, Mass Effect is a game (and a game series) that makes me feel welcome and feel like I’m really, truly home.

United We Game

Image by Flickr user Beautiful Games (CC)Image by Flickr user Beautiful Games (CC)

Despite having a very full gaming plate right now (I’ll be back someday soon with more Twilight Princess), my recent experience replaying Red Dead Redemption seems to have infected my gaming motives, as I now very strongly want to revisit other “favorite” games from my past. To that end, I recently started playing Mass Effect. Again. The first one. The one that I played through four times (almost five and six) before deciding it was time to move on. Though its sequels remain fairly fresh in mind, it’s been a good eight years since I played the original game. Thanks to having a very robust urge to trade games in the past, we no longer had the original games, but we picked up the full trilogy for the Xbox 360 over the holidays. Now with this new impetus to…

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Sam and Max Hit the Road: Episodes 1 and 2

Alrighty, folks! I hereby kick off this month of  classic point-and-click adventuring with the first two episodes of my playthrough Sam & Max Hit the Road. (And if you’re all like WTF??!, then please read this post. Though you should have read it before clicking on this post but whatevs, yo. I’m not your damn mother.)

The thing about point-and-click games is that, because they aren’t all flashy and shooty, there’s got to be something right off the bat that grabs your attention. The prologue and opening scenes of Hit the Road demonstrate this beautifully. They set up not only the story of our unlikely PIs but also allow plenty trademark humor to shine bright as day. So I’ll be brutally (and stupidly) honest, if you aren’t enthralled by the time I get out onto the world map first episode, then this game — playing or watching — probably isn’t for you. And that’s fine; I’m not here to change anyone’s mind about game. But if you stick with me through the series, I promise that we’ll have one hell of grand time in the gloriously silly world of Sam & Max.

This Blog in May 2016

If you’ve been following me here for any length of time, you’re likely aware that I’m kind of a stickler when it comes to this space. I like to make plans for the blog, and I like to follow through with them, almost, at times, to the point of breaking. Well, this month, things are breaking, um…have broken? Be toats broke? However you want to say it, it’s not a bad thing. In fact, it’s a very good thing for the real life me. You see, I was recently promoted at work, and I’m all kinds of thrilled and scared and uppity about it. Really though, it’s great! But it’s also, for the moment, very demanding. So I’ve had to place several things on the back burner, at least temporarily, and this blog is one of those things. Yes, it sucks balls, but I’m as serious as a heart attack about my career, so there. As such, I’m taking a sabbatical from new writing this month — there won’t be any new general ramblings, gaming posts, “Play or Pass” articles, or an iTunes diary.

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